LEARNING GOAL: Introduce requested games.
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 15 chairs. Play Hep WARM UP: Pirate Ship One player is the captain, and will call off formations: Scrub the deck * Hit the deck * Steer the Ship * Captain's Coming * Man the lifeboats * Raise the anchor Other players must respond by making the formations with the correct amount of players. Anyone who is left out of a formation is eliminated and sits by the wall. COMPETE: What Are You Doing (competition style) Two teams form. Single file lines. Rotate through players after you respond to "what are you doing." Players are eliminated for stalling, repeating, or going off theme. Before play begins, a facilitator should set a location for the actions to take place at, or a set of a initials for players to use. The location/initials will change every time a player is eliminated. PLAY: Subway Similar to "Hitchhiker," but with more focus on individual character. Two rows of chairs are set up, facing each other. This is the subway car. The conductor will call off train stops, including doors opening/closing. When the doors are open, you may get on. In character. When the doors are close, you must stay on. When the doors open again, you may get off, or stay on. Honor the reality of the subway car, and of your character. Where are you going? Where are you coming from?
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