LEARNING GOAL: Review games in the lead up to Spring Break.
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 15 chairs. Play Hep WARM UP: Choose a Warm-Up Game (10-15) Bippity Bippity Bop Quaker Meeting Big Booty Honey, You Know I Love You PLAY: Choose Two More Games to Play * Doors * Freeze * Hitchhiker * Chain Murder * What Are You Doing * Countdown * Spelling Bee * Dr. Know It All * What *
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LEARNING GOAL: Review games in the lead up to Spring Break.
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 15 chairs. Play Hep PLAN: Which game are you playing today? Today's games are the new ones that were introduced over the past month. Spelling Bee, Countdown, What! Everyone needs to play at least one of the games. Go around and share which one you are committing to playing. WARM UP: Spelling Bee Similar to Dr. Know It All. The set up is the same. Instead of answering questions, the Spelling Bee Champion will spell and define words. When given a word, the heads will 1. State the word all together, in unison. 2. Spell the word one letter at a time, one head at a time. 3. Repeat the word again in unison. 4. Define the word, one head at a time. Play through until everyone has a turn. PLAY: Countdown Three players perform a short scene. Two of them start, based on character/location suggestions from audience. The third player adds themself in when a new character is referenced or might be helpful. The scene ends after 90 seconds. (Set a timer!) The scene is repeated with the same players, the same events, in the same order, as closely as possible to the first version... except the timer is set for 60 seconds. Everything must be done faster, and some details might be left out, Repeat the scene again in... 30 seconds 15 seconds 8 seconds 4 seconds 2 seconds PLAY: What! This game plays similar to Lines From a Hat. Players do not have lines in their pocket. The facilitator will periodically call "What!" after a player speaks. Whichever player just spoke, pretends they didn't say what they said. That line is replaced with the first sentence that comes to their mind. Be spontaneous! LEARNING GOAL: Review games in the lead up to Spring Break.
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 15 chairs. Play Hep WARM UP: Bippity Bippity Bop (5-10 minutes) Players stand in a circle. One player is in the middle, trying to catch others off guard. The person in the middle may say the following (and the response is in parentheses) Bippity Bippity Bop ("Bop") Bop (say nothing, remain silent) Charlies Angels 12345678910 (create a formation) Kool Aid Man 12345678910 (create a formation) Canoe 12345678910 (create a formation) PLAY: Chain Murder Four players participate. One stays in the room to start the chain. The audience offers a suggestion for an object that has a unique twist. The first player communicates the object to the second player using pantomime and gibberish. When the second player understands, then the first player hands the object over and is murdered by the second player. The third player enters, and the pattern repeats. Once the first three players have been "murdered," the fourth player guesses what the object was. PLAY: Dimestore Novelist (2-3 rounds) One player is the "novelist" who narrates a story. Get character suggestions from the audience. Three additional players perform the story as it is narrated. The players add dialogue. ("And then the person said...") 1. Introduce the characters. 2. Create conflict (the characters want something) 3. Resolve the conflict Scenes should last approximately 4-5 minutes. Everyone should have a turn as either the novelist or one of the characters. LEARNING GOAL: Practice improv skills with a new game.
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 14 chairs. Play Hep WARM UP: What Are You Doing?
NEW GAME: Countdown Three players perform a short scene. Two of them start, based on character/location suggestions from audience. The third player adds themself in when a new character is referenced or might be helpful. The scene ends after 90 seconds. (Set a timer!) The scene is repeated with the same players, the same events, in the same order, as closely as possible to the first version... except the timer is set for 60 seconds. Everything must be done faster, and some details might be left out, Repeat the scene again in... 30 seconds 15 seconds 8 seconds 4 seconds 2 seconds Hint: Add lots of movement and pantomime. Those actions will make the order of the scene easier to remember as it is repeated. You will figure out what the most important moments are to keep in for the very short versions. IF TIME ALLOWS: Play a game of choice. * Doors * Freeze * Hitchhiker * Chain Murder * What Are You Doing * LEARNING GOAL: Connect our learning with professional writing.
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 15 chairs. Play Hep WARM UP: Honey, You Know I Love You But I Just Can't Smile (10 minutes) Similar to Quaker Meeting, but focused on one player at a time for 30 seconds. The target player needs to keep a straight face, and ends the 30 seconds by stating the name of the game. WORD/PHRASE/SENTENCE: Comedy Improvisational Manual Read from the manual written by Upright Citizen's Brigade. Read from page 31 of the pdf (Section II: The Game of the Scene) through page 35 of the pdf (stop at Chapter 4). What word from the text best summarizes what is important in the text? What phrase from the text best summarizes what is important? What sentence from the text best summarizes what is important? Submit your answers into the form on Google Classroom. You may work with a partner. DISCUSS: What does the book mean when it talks about the "game of the scene"? PLAY: Doors Let each scene play out a little longer than normal. Try to identify the "game" of the scene. What is the unusual thing that is happening in the scene? LEARNING GOAL: Practice improv skills with familiar games.
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 15 chairs. Play Hep WARM UP: Bippity Bippity Bop (5-10 minutes) Players stand in a circle. One player is in the middle, trying to catch others off guard. The person in the middle may say the following (and the response is in parentheses) Bippity Bippity Bop ("Bop") Bop (say nothing, remain silent) Charlies Angels 12345678910 (create a formation) Kool Aid Man 12345678910 (create a formation) Canoe 12345678910 (create a formation) PLAY: Dimestore Novelist (2-3 rounds) One player is the "novelist" who narrates a story. Get character suggestions from the audience. Three additional players perform the story as it is narrated. The players add dialogue. ("And then the person said...") 1. Introduce the characters. 2. Create conflict (the characters want something) 3. Resolve the conflict Scenes should last approximately 4-5 minutes. Everyone should have a turn as either the novelist or one of the characters. PLAY: Chain Murder Four players participate. One stays in the room to start the chain. The audience offers a suggestion for an object that has a unique twist. The first player communicates the object to the second player using pantomime and gibberish. When the second player understands, then the first player hands the object over and is murdered by the second player. The third player enters, and the pattern repeats. Once the first three players have been "murdered," the fourth player guesses what the object was. LEARNING GOAL: Practice improv skills with a new game.
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 14 chairs. Play Hep WARM UP: Dr. Know-It-All Three players stand shoulder-to-shoulder with each other, like a three headed genius. The audience asks questions one at a time. The three-headed player (Dr. Know-It-All) answers the question, with each head providing one word to form a full statement. NEW GAME: Spelling Bee Similar to Dr. Know It All. The set up is the same. Instead of answering questions, the Spelling Bee Champion will spell and define words. When given a word, the heads will 1. State the word all together, in unison. 2. Spell the word one letter at a time, one head at a time. 3. Repeat the word again in unison. 4. Define the word, one head at a time. Play through until everyone has a turn. IF TIME ALLOWS: Play a game of choice. * Doors * Freeze * Hitchhiker * Chain Murder * What Are You Doing * LEARNING GOAL: Connect our learning with professional writing.
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 15 chairs. Play Hep WARM UP: Honey, You Know I Love You But I Just Can't Smile (10 minutes) Similar to Quaker Meeting, but focused on one player at a time for 30 seconds. The target player needs to keep a straight face, and ends the 30 seconds by stating the name of the game. WORD/PHRASE/SENTENCE: Comedy Improvisational Manual Read from the manual written by Upright Citizen's Brigade. Read from page 5 of the pdf (Section I: The Beginning of the Scene) through page 14 of the pdf (Show, Don't Tell). What word from the text best summarizes what is important in the text? What phrase from the text best summarizes what is important? What sentence from the text best summarizes what is important? Submit your answers into the form on Google Classroom. You may work with a partner. DISCUSS: Everyone shares, what is either the word, phrase, or sentence that you chose and why. How does the text extend your thinking into new directions? What new ideas does it give you? IF TIME ALLOWS: Play a game of choice. * Doors * Freeze * Hitchhiker * Chain Murder * What Are You Doing * LEARNING GOAL: Introduce new games
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 15 chairs. Play Hep WARM UP: Quaker Meeting (3-4 rounds) Begin with a chant... "Quaker Meeting has begun No more laughing No more fun If you show your teeth or tongue You must pay a forfeit" One player is in the middle, trying to make others laugh. Any student who breaks into a smile or laughs must turn their chair around. Center player gets 2 minutes to get as many people to break as possible. NEW GAME: Dimestore Novelist One player is the "novelist" who narrates a story. Get character suggestions from the audience. Three additional players perform the story as it is narrated. The players add dialogue. ("And then the person said...") 1. Introduce the characters. 2. Create conflict (the characters want something) 3. Resolve the conflict Scenes should last approximately 4-5 minutes. Everyone should have a turn as either the novelist or one of the characters. IF TIME ALLOWS: Play additional rounds of Dimestore Novelist, or switch to Freeze. |
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