LEARNING GOAL: Define Agreement (Principle of Improvisation #2)
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 18 chairs. WARM UP: Hep PLAY: Dr. Know-It-All PRINCIPLES OF IMPROVISATION: Agreement Always say "yes." This is the "yes, and..." principle. Accept your situation and add to it. GAME: Doors There are two imaginary doors in the stage area. Someone is in each room. Someone else will enter the rooms. The person in the room is responsible for starting a short scene.
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LEARNING GOAL: Practice Spontaneity (Principle of Improvisation #1)
DO NOW: Hep WARM UP: Squirt PLAY: What Are You Doing?
COMPETE: What Are You Doing? Split into two teams (even numbers). Instead of playing in a circle, each team stands in a line to face off against the other team. The player at the start of the line asks "What are you doing," and does the motion, then responds to "What are you doing," and then goes to the back of their team's line. If a player takes too long to respond, or repeats something that was said before, they are eliminated. A team wins by eliminating all players on the other team. Andre will be the referee in this game. Please don't argue and ruin the fun of the game. IF TIME ALLOWS: Introduce Dr. Know-It-All LEARNING GOAL: Define Spontaneity (Principle of Improvisation #1)
DO NOW: Hep PRINCIPLES OF IMPROVISATION: Spontaneity Responding without thinking or planning. PLAY: Group Storytelling & What Are You Doing Collaborate on telling an improvised story. Practice an elimination game. LEARNING GOAL: Get to know your peers in Theater Games
DO NOW: Everybody Who CLASS GOALS:
VOCAL/PHYSICAL WARM UP: Hep We will use a vocal/physical warm up each day to make sure we are ready to present. It's important that your voice is ready to project and articulate, and your body is ready to move with control. |
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