LEARNING GOAL: Practice workshops for next Wednesday.
DO NOW: Set up the room. Push the tables to the edge of the room. Move chairs to the east for an audience. Play Hep until our guest audience arrives. DO NEXT:Practice workshops! We are scheduled to take over middle school town hall next week, Wednesday. 1) Explain the game. 2) Take volunteers. 3) Run one round of the game. 4) Side-coach as necessary ORDER: 1) Dr. Know-it-All (w/Saturn & Jaidyn) 2) Lines From a Hat (w/Willow, Haze & Ruth) 3) Double Blind Freeze (w/Myeisha & Lee) 4) Chain Murder (w/Makenna, Hannah & Fynn) 5) Hitchhiker (w/Jeidy & Wilson) 6) Freeze (w/Veronica, Gavin & Brayden) Any groups that don't facilitate today, or that want to revise their facilitation for Skyward, may try again on Monday and Tuesday.
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LEARNING GOAL: Practice facilitating games.
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 14 chairs. Who Started the Motion PLAY: Lines From a Hat Willow, Haze & Ruth will facilitate. PLAY: Hitchhiker Jeidy & Wilson will facilitate. WARM/COOL FEEDBACK: What went well with feedback? What could be improved? LEARNING GOAL: Practice facilitating games.
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 14 chairs. Play Cat & Mouse (dance room until 10:20) PLAY: Chain Murder Makenna, Hannah, Finn will facilitate. PLAY: Freeze Veronica, Gavin, Brayden will facilitate. WARM/COOL FEEDBACK: What went well with facilitation? What could be improved? LEARNING GOAL: Practice facilitating games.
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 14 chairs. Play Cat & Mouse FACILITATION: Notes Workshop notes (assignment). This will be your artifact for PoLs as well. PLAY: Lines From a Hat Willow, Haze & Ruth will facilitate. PLAY: Hitchhiker Jeidy & Wilson will facilitate. WARM/COOL FEEDBACK: What went well with feedback? What could be improved? LEARNING GOAL: Practice facilitating games.
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 14 chairs. Play Cat & Mouse (no, for real this time) FACILITATION: How To Introduce game by title. Explain rules verbally. Demonstrate. Select players. Some games require additional facilitation (choosing prompts from the audience, calling freeze, etc) PLAY: Chain Murder Makenna, Hannah, Finn will facilitate. PLAY: Freeze Veronica, Gavin, Brayden will facilitate. WARM/COOL FEEDBACK: What went well with feedback? What could be improved? LEARNING GOAL: Plan middle school workshop.
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 15 chairs. Play Hep WARM UP: Pirate Ship WORKSHOP PLANNING: Theater Games Town Hall High school or middle school? How do we divide our class, and the students? How much time to teach games? How much time to present? What games would we play? How do we reflect afterwards? PLAY: Subway LEARNING GOAL: Introduce requested games.
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 15 chairs. Play Bippity Bippity Bop WARM UP: Dr. Know-It-All (competition style) Two doctors will alternate answering questions from the audience. The audience will applaud the more entertaining doctor. WORKSHOP PLANNING: Theater Games Town Hall High school or middle school? How do we divide our class, and the students? How much time to teach games? How much time to present? What games would we play? How do we reflect afterwards? LEARNING GOAL: Introduce requested games.
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 15 chairs. Play Hep WARM UP: Pirate Ship One player is the captain, and will call off formations: Scrub the deck * Hit the deck * Steer the Ship * Captain's Coming * Man the lifeboats * Raise the anchor Other players must respond by making the formations with the correct amount of players. Anyone who is left out of a formation is eliminated and sits by the wall. COMPETE: What Are You Doing (competition style) Two teams form. Single file lines. Rotate through players after you respond to "what are you doing." Players are eliminated for stalling, repeating, or going off theme. Before play begins, a facilitator should set a location for the actions to take place at, or a set of a initials for players to use. The location/initials will change every time a player is eliminated. PLAY: Subway Similar to "Hitchhiker," but with more focus on individual character. Two rows of chairs are set up, facing each other. This is the subway car. The conductor will call off train stops, including doors opening/closing. When the doors are open, you may get on. In character. When the doors are close, you must stay on. When the doors open again, you may get off, or stay on. Honor the reality of the subway car, and of your character. Where are you going? Where are you coming from? LEARNING GOAL: Practice improv skills with games.
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 14 chairs. Play Quaker Meeting NEW GAME: Press Conference One player has an announcement, which they aren't aware of. The audience asks questions to give hints. REVIEW: Double Blind Freeze LEARNING GOAL: Introduce requested games.
DO NOW: Set up the room. Push the tables to the edge of the room. Make a ring of 15 chairs. Play Bippity Bippity Bop WARM UP: What Are You Doing (competition style) Two teams form. Single file lines. Rotate through players after you respond to "what are you doing." Players are eliminated for stalling, repeating, or going off theme. PLAY: What! Volunteer to facilitate by calling out "What." Call it out when a new choice would make the scene interesting. Players do not have lines in their pocket. The facilitator will periodically call "What!" after a player speaks. Whichever player just spoke, pretends they didn't say what they said. That line is replaced with the first sentence that comes to their mind. Be spontaneous! Facilitator: Call out "What" when you think that the performer could create a more unique or interesting offer for their scene partner. |
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